“Instead, the focus seems to be on tailoring the company’s magazine properties around the digital consumer. Driving that plan is a trove of research that breaks down readers’ daily news cycle. The “Arc of the Day” study showed that in the morning readers want bite-size headlines and news flashes. In the afternoon, they are often at a desktop computer and want to grab a slide show or video, and at night they have time to engage in a deeper article. A related study also found that the average smartphone owner spends 1.4 hours a day waiting in line while browsing a device.”—Laura Lang Rethinks Magazines for Time Inc.’s Digital Audience - NYTimes.com
“The combined level of robotic chatter on the world’s wireless networks — measured in the digital data load they exert on networks — is likely soon to exceed that generated by the sum of all human voice conversations taking place on wireless grids. “I would say that is definitely possible within 10 years,” said Miguel Blockstrand, the director of Ericsson’s machine-to-machine division in Stockholm. “This is a ‘What if?’ kind of technology. People start to consider the potential, and the possibilities are endless.””—Talk to Me, One Machine Said to the Other - NYTimes.com
The Internet of Things, the Connected World, the Smart Planet… All these terms indicate that the number of devices connected to, communicating through, and building relationships on the Internet has exceeded the number of humans using the Internet. But what does this really mean? Is it about the number of devices, and what devices? Is it about the data, so much data, so fast, so disparate, that will make current big data look like teeny-weeny data?
I think that it’s about change: the way we live our lives, the way we conduct business, the way we walk down a street, drive a car, or think about relationships. All will change over the next decade:
Sensors are everywhere. The camera at the traffic light and overseeing the freeway; those are sensors. That new bump in the parking space and new box on the street lamp; those are sensors. From listening for gun shots to monitoring a chicken coop, sensors are cropping up in every area of your life.
Machine to Machine [M2M] relationships will generate connected data that will affect every aspect of your life. Connected Data will be used to fine-tune predictives that will prevent crimes, anticipate your next purchase and take over control of your car to avoid traffic jams. The nascent form of this is already happening: Los Angeles and Santa Cruz police are using PredPol to predict & prevent crimes, location aware ads popping up in your favorite smartphone apps, and Nevada and California are giving driver licenses to robotic cars.
Sustainability isn’t about saving the planet, it’s about saving money. Saving the planet, reducing dependence on polluting energy sources and reducing waste in landfills are all good things, but they aren’t part of the fiduciary responsibilities of most executives. However, Smart Buildings, recycling & composting, and Green IT all increase a company’s bottom line and that does fall under every executive’s fiduciary goals.
Our current health care system is in need of a radical reinvention. Traditional approaches have not brought the rapid change required by aging populations and the rising costs of health care, and government efforts too often get bogged down in partisan politics and fail to address systemic issues. Thankfully, there is hope on the horizon. New approaches that embrace game-changing technology — mobile networks, big data, social media and the Internet of things — could completely disrupt the status quo and transform the health care system. In GigaOM’s original ebook, Jody Ranck, DrPH, provides a comprehensive overview of the emerging connected-health ecosystem, including the startups and traditional technology players shaping the future of health care. He also outlines the government’s innovative approaches that demonstrate the need to move beyond the tired rhetoric of big government versus the market.
Daphne Koller and Andrew Ng share a vision in which anyone, no matter how destitute, can expand their minds and prospects with lessons from the world’s top universities. That dream was joined this week by a dozen vaunted academic institutions including Duke University, the Ecole Polytechnique Federale de Lausanne (EPFL) in Switzerland and the University of Edinburgh in Scotland. The schools will add online versions of classes to Coursera.org, a website launched by Stanford University professors Koller and Ng early this year with debut offerings from Princeton, Stanford and two other US universities. “We have a vision where students everywhere around the world, regardless of country, family circumstances or financial circle have access to top quality education whether to expand their minds or learn valuable skills,” Koller said. “Where education becomes a right, not a privilege.” Academic institutions are increasingly turning to the Internet as an educational platform. A Khan Academy website created by Massachusetts Institute of Technology (MIT) graduate Salman Khan provides thousands of video lectures. The nonprofit behind prestigious TED gatherings recently launched a TED-Ed channel at YouTube that teams accomplished teachers with talented animators to make videos that captivate while they educate. In May, Harvard University and MIT announced that they were teaming up to expand their online education programs — and invited other institutions to jump on board. Called edX, the $60 million joint venture builds on MIT’s existing MITx platform that enables video lesson segments, embedded quizzes, immediate feedback, online laboratories and student-paced learning.
Our project is looking at the application of the Internet of Things to management of the urban built environment, making cities more efficient, cleaner and safer. We’ll be looking at use cases around Manchester in particular, and have put together a great team to examine all aspects of the problem.
Valve is bridging the gap between video games and science education with its ‘Teach With Portals’ program.
For decades, video games and education have gone together like oil and water. No matter what attempts were made to merge the two, it seems students and teachers had to pick between one or the other, with The Oregon Trail being the only tolerated exception to the rule. But a growing number of educators have become open and eager to use video games in the classroom, especially when it comes to teaching STEM (science, technology, engineering, and mathematics).
Now, a video game developer has stepped up to attempt the seemingly impossible: convert a popular video game into a modern educational platform.
Valve recently launched a free initiative called Teach With Portals that aims to help teachers use the game Portal 2 (click here for a review) to engage students in learning STEM and critical thinking. By converting its level-building software, Hammer Editor, into a much easier to use interface called Puzzle Maker, Valve has made it possible for anyone to design challenging Portal rooms. The Teach With Portals website also offers community-submitted lesson plans (here’s an example of a harmonic oscillator) that utilize the game and align with national STEM standards so teachers can directly incorporate them into their curriculum. Teachers can sign up for the ‘Steam for Schools‘ beta program, which offers a limited version of the popular Steam gaming platform that hosts the free version of Portal 2 and the Puzzle Maker.
The inspiration for Teach With Portals came in part from a project called Learn With Portals, in which seventh graders from Evergreen School in Washington who were working on a spatial reasoning project visited Valve last year. From the video, it’s clear what an eye opening experience it was for the Valve staff to see students’ interest and creativity sparked by their game:
While IBM’s revenue is expected to drop by one percent in Q2, marketing departments’ spending will increase by nine. And about a third of this is going into software that helps marketers manage customer relations and predict consumer trends – an industry that was worth no less than $25 billion in 2011.
“Yuchun Lee, an IBM vice president who is one of the strategy’s architects, says the company is making investments in technology that could help clients manage online customer interactions, analyze social media data and craft targeted pitches,” writes the Wall Street Journal.
Over the past few years, IBM has spent $3 billion acquiring companies in this market, such as Coremetrics, DemandTec Inc. and Tealeaf Technology Inc., Mr. Lee said.”
Stanford University scientists reported on Thursday they had made the first full computer model of an organism, another breakthrough in a field that’s both raising hopes of fighting disease and stoking fears of biological engineering.
The team, led by Markus W. Covert, a professor of bioengineering at Stanford, made the model using Mycoplasma genitalium, a standard target for such work because of its status as the world’s smallest free-living bacterium.
Facebook, Google Less Trusted Than Your Grocery Store | Mashable
According to the survey customers trust grocery stores with their personal information more than they trust Facebook, Amazon, Google or their cellphone provider.
According to the survey, 81% of consumers were comfortable with grocery stores using information about past purchases to give you coupons tailored to your shopping needs. But only 33% of respondents were comfortable with Facebook using profile information to target ads specifically for you.
Major League Soccer announced on Thursday that it will add a high-tech data-tracking system that could potentially change the face of the game by providing coaches and trainers metrics in real-time about player performance, speed, heart rate and power.
MLS said it will become the world’s first “smart league” when it embraces the Adidas Micoach Elite System starting in 2013. All 19 club teams — some of which have been testing the system since 2010 — will have access to the data.
“The technology is entirely customizable to each player, so they can meet specific and unique goals during training based on their strengths and what they need to improve,” Paul Gaudio, VP of adidas Interactive, told Mashable. “It will have a profound impact on how coaches and trainers work with players.”
Although the technology won’t be rolled out to the league until next year, it will debut on Wednesday, July 25 during the AT&T MLS All-Star Game in Philadelphia.
Here’s how it works: Each professional soccer player will carry
This is the implementation of an announcement from back in October.
This is a big deal because it is about building services on top of existing installed technologies rather than people having to pay for new technologies.
It is also a big deal because OnStar has an installed user base of 6 million people which immediately gives the idea scale.
Our cars are one of our most expensive capital and operating budget items. In a time of financial uncertainty and risk a method which safely allows us to offset that cost by lending our car to a trusted social network may take off in a big way.
If that is the case then car makers better look out because they can throw out all their projections on future car sales.
In part supported by the Harvard Miller Consortium for the Development of Nervous System Therapies, the team of scientists created induced pluripotent stem cells (iPS cells) from the skin cells of patients and at-risk individuals carrying genetic mutations implicated in Parkinson’s disease, and used those cells to derive neural cells, providing a platform for studying the disease in human cells outside of patients.
The researchers also report that although approximately 15 genetic mutations are linked to forms of Parkinson’s, many seem to affect themitochondria, the cell unit that produces most of its energy.
“This is the first comprehensive study of how human neuronal cells can be models of Parkinson’s, and how it might be treated,” said Ole Isacson, a leader of the study, an HSCI principal faculty member, and a Harvard Medical School professor of neurology, based at McLean Hospital’s Neuroregeneration Laboratory.
The future of customer service is less about the people than it is the sound of a person or the virtual image of an individual.
Humans are just so inefficient. But they can be improved, too, through interfaces that provide them more automated capabilities.
Salefsorce.com is on the edge of this trend. It continues to acquire companies that automates an agent’s tasks to become more efficient and customers to experience a less odious way of getting their issues answered. This week itacquiredGoInstant, which makes it easier for anyone in a customer experience role to share a Web page. It requires no plug-in. It’s simply a URL that connects the agent and the customer .
“In the customer care and collaboration realm, this sort of infrastructure empowers users to designate when and how they want messages delivered to them as part of “unified communications,”said Dan Miller, senior analyst and founder at Opus Research.
What these companies are doing is just a warm up. We are entering an age of virtual agents, soothing Sir-style voice recognition and immediate verification through biometric data.
Bionic eye implants are finally hitting the market — first in Europe, and hopefully soon in the U.S., ExtremeTechreports.
These implants can restore sight to completely blind patients — though only if the blindness is caused by a faulty retina, as in macular degeneration.
The first of these implants, Argus II, developed by Second Sight, is already available in Europe. For around $115,000, you get a 4-hour operation to install an antenna behind your eye, and a special pair of camera-equipped glasses that send signals to the antenna.
The antenna is wired into your retina with around 60 electrodes, creating the equivalent of a 60-pixel display for your brain to interpret. The first users of the Argus II bionic eye report that they can see rough shapes and track the movement of objects, and slowly read large writing.
Characteristics of the future enterprise, based on digital transformation—
Sustained innovation: increased specialization
Relationship-based: open & collaborative
Fading hierarchy: diminished command & control
Adaptive: flexibility in operating and business models
Engagement driven: Experiential versus transactional
Insight driven: Prescriptive
Design principles: Mobile first and Context-aware
Business Technology driven: NOT Information Technology
The broader view of digital, represented by traditional web channels, Social, Mobile, Cloud, Big Data, Consumerization, and the Internet of Things, forms the foundation for the future Enterprise. Via Frank Diana’s blog