trendd:

This is the first promo for Sony’s “Move” motion controller for the PS3. I have to admit that I am loving all of the PS3 ads with Kevin Butler. Great comedic timing.

Watch for the serious dig on Microsoft’s Project Natal at 1:11:

“Who wants to pretend that their hand is a gun? What is this, 3rd grade?”

Kevin Butler “Moves” from the FUTURE (via KevinButlerVP)

The Outernet Guidelines Initiative

A global forum to discuss how pervasive, mobile computing, augmented reality and smart objects, sensors and devices are transforming the Internet into the Outernet. The objective: to anticipate the cultural, commercial and policy implications that the convergence of digital and physical realms will engender.

Outernet Guidelines

"I felt like a caveman seeing fire for the first time," says David Curcurito, the magazine’s art director. (Esquire’s top editors are clearly enthused about the new technology, called "augmented reality.")

The Coming Age of Augmentation « BBH Labs
As in thrall as we may be to the firehose of new stuff drenching us in the here and now, occasionally we want to look a little further over the horizon. Two thoughts collided in the collective Labs brain a short while ago. By ‘collided’ we mean we saw a consequence of the relationship between the two that made us sit up and think:
1. The mass socialization of technology. 300 million + Facebook users can’t be wrong. We’re still in awe of how mainstream the adoption of technology has become and just how networked the world is. Increasingly the ‘loop’ never seems to close.
2. How ill-equipped we are to cope with the deluge. Natural human processing power is sadly finite and struggling to cope. Certainly, we know we’re not alone in adopting coping strategies like continuous partial attention and ignoring much beyond tomorrow or next week. Steve Rubel at Edelman also has written extensively on the attention crash and its relevance for marketers.
Photo: cluster of neural cells by Su-Chan Zhang, University Wisconsin-Madison

The Coming Age of Augmentation « BBH Labs

As in thrall as we may be to the firehose of new stuff drenching us in the here and now, occasionally we want to look a little further over the horizon. Two thoughts collided in the collective Labs brain a short while ago. By ‘collided’ we mean we saw a consequence of the relationship between the two that made us sit up and think:

1. The mass socialization of technology. 300 million + Facebook users can’t be wrong. We’re still in awe of how mainstream the adoption of technology has become and just how networked the world is. Increasingly the ‘loop’ never seems to close.

2. How ill-equipped we are to cope with the deluge. Natural human processing power is sadly finite and struggling to cope. Certainly, we know we’re not alone in adopting coping strategies like continuous partial attention and ignoring much beyond tomorrow or next week. Steve Rubel at Edelman also has written extensively on the attention crash and its relevance for marketers.

Photo: cluster of neural cells by Su-Chan Zhang, University Wisconsin-Madison

Keynote by sf author and design critic Bruce Sterling, “At the Dawn of the Augmented Reality Industry”. He talks about its history, the cool side, the dark side and gives the industry some pointers to be successful.

Recorded at the Layar Launch Event on August 17th in Amsterdam where the Layar Reality Browser was launched for the world. See layar.com

Defense Tech: REPLACEMENT ARM, GOOD AS NEW

Darpa, the Pentagon’s blue-sky research division, now wants to ratchet that work up about ten notches, by developing a “neurally controlled artificial limb that will restore full motor and sensory capability to upper extremity amputee patients. This revolutionary prosthesis will be controlled, feel, look and perform like the native limb.”

Defense Tech: REPLACEMENT ARM, GOOD AS NEW

Darpa, the Pentagon’s blue-sky research division, now wants to ratchet that work up about ten notches, by developing a “neurally controlled artificial limb that will restore full motor and sensory capability to upper extremity amputee patients. This revolutionary prosthesis will be controlled, feel, look and perform like the native limb.”

The future of humanity: the un-conference	 :: SciVestor Insight
On November 15th and 16th, a remarkable un-conference will take place.  Convergence 08 is being hosted at The Computer History Museum in Mountain View, California.  The event is sponsored by a group  of long-term-philanthropy non-profits: The Foresight Institute, Humanity +, Imminst.org, The Singularity Institute, The Long Now Foundation, The Methuselah Foundation, and CyBeRev.

The future of humanity: the un-conference :: SciVestor Insight

On November 15th and 16th, a remarkable un-conference will take place.  Convergence 08 is being hosted at The Computer History Museum in Mountain View, California.  The event is sponsored by a group  of long-term-philanthropy non-profits: The Foresight Institute, Humanity +, Imminst.org, The Singularity Institute, The Long Now Foundation, The Methuselah Foundation, and CyBeRev.

Artificial Intelligence and Robotics: Augmented reality business card

Check out in the video of a nifty augmented reality business card created by James Alliban. In the below video, James shows a business card with a distinctive pattern on it to a computer equipped with a cheap web camera and the software automatically renders a simple 3D object (attached to the card as it moves around in 3D) and plays a short video about the person whose business card is shown. A nice idea if you want to convey more information about yourself than can possible fit on a paper business card.

Cross Reality: When Sensors Meet Virtual Reality| ReadWriteWeb
During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed “Cross Reality”. This is when sensor/actuator networks meet online virtual worlds.

Cross Reality: When Sensors Meet Virtual Reality| ReadWriteWeb

During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is termed “Cross Reality”. This is when sensor/actuator networks meet online virtual worlds.

Pachube2SketchUp: plug in realtime sensor & environment data (via haquedesignresearch)

The demo details real-time water, gas and energy usage from a building management system being graphed on top of a model of the building. Although in this demo the data is merely driving simple scalar transformations to visualize energy usage, the real potential of the plug-in is to serve Pachube data to real-world design tools to directly inform design decisions in a much more sophisticated way.

What are Siftables?

Siftables are cookie-sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. They act in concert to form a single interface: users physically manipulate them - piling, grouping, sorting - to interact with digital information and media. Siftables provides a new platform on which to implement tangible, visual and mobile applications.

Siftables