Pathgatheris an enterprise learning platform that connects the workforce around professional and personal development. It allows employees to discover, recommend and review the best learning content, track their learning progress and share learning paths with coworkers. The education field is always competitive and Pathgather brought a new angle to the standard professional development software that many companies are using.

Online learning has been anonymous and impersonal for too long. On Pathgather, employees share achievements, set public goals, and recommend helpful resources. The end result is a social learning environment that motivates and accelerates personal development.

Pathgatheris an enterprise learning platform that connects the workforce around professional and personal development. It allows employees to discover, recommend and review the best learning content, track their learning progress and share learning paths with coworkers. The education field is always competitive and Pathgather brought a new angle to the standard professional development software that many companies are using.

Online learning has been anonymous and impersonal for too long. On Pathgather, employees share achievements, set public goals, and recommend helpful resources. The end result is a social learning environment that motivates and accelerates personal development.

ibmblr:

"I believe humans advanced so much faster than the rest of the animal kingdom, because we had a far superior way of learning from each other – that we could observe, listen and not have to experience an event to learn from it. Our technology today will enable our ability to co-­learn on an exponential scale.” INSIDE THE INVENTIVE MIND:Nancy GrecoIBM Watson Researcher

ibmblr:

"I believe humans advanced so much faster than the rest of the animal kingdom, because we had a far superior way of learning from each other – that we could observe, listen and not have to experience an event to learn from it. Our technology today will enable our ability to co-­learn on an exponential scale.” 

INSIDE THE INVENTIVE MIND:
Nancy Greco
IBM Watson Researcher

ibmsocialbiz:

Social media jobs
Companies with more than 100,000 employees are now reporting an average of 49 full-time employees supporting social media in the organization, compared to 20  in 2010.
(via Column by Eva Abreu: Social business state in 2013 | Daily Record via Brian Solis)

ibmsocialbiz:

Social media jobs

Companies with more than 100,000 employees are now reporting an average of 49 full-time employees supporting social media in the organization, compared to 20  in 2010.

(via Column by Eva Abreu: Social business state in 2013 | Daily Record via Brian Solis)

Incorporating data-mining and analysis tools, Course Signals not only predicts how well students are likely to do in a particular class, but can also detect early warning signals for those who are struggling, enabling an intervention before problems reach a critical point. Results so far are impressive. According to data released by Purdue last month, six-year graduation rates are up 21.48% since the project’s start, while grades for those students who use Signals in two or more classes are improved significantly next to those who don’t.

Boston Children’s Hospital and IBM Introduce OPENPediatrics (by IBM)

Boston Children’s Hospital and IBM introduce an all new social learning platform, OPENPediatrics, to enable clinicians to improve treatment and outcomes for critically ill children around the world.

I don’t think there’s a uniform policy or standardization for what should be done with user-level data. We’ve been looking to companies like Google or Facebook to do the right thing and to set the standard but to the extent these are enforced or that other companies have to follow, a lot of this stuff isn’t in place.

Rachel Schutt, Columbia Institute for Data Sciences and Engineering

How the new field of data science is grappling with ethics | SmartPlanet

(via ibmsocialbiz)

(via ibmsocialbiz)

Beyond Online Classes: How The Internet of Everything Is Transforming Education
Over the next few weeks, students will be heading back to school for the fall semester. In fact, my oldest child will be starting college for the first time, and I have another one not far behind. So naturally, I’ve been thinking about the future of education, and the opportunities and challenges 21st century technology might bring.
Technology has had an amazing impact on education in the last few years. But what we’ve seen so far is nothing compared to the sea change that will be created by the Internet of Everything (IoE) in the coming decade. The networked connections among people, processes, data and things will change not just how and where education is delivered, but will also redefine what students need to learn, and why.

Beyond Online Classes: How The Internet of Everything Is Transforming Education

Over the next few weeks, students will be heading back to school for the fall semester. In fact, my oldest child will be starting college for the first time, and I have another one not far behind. So naturally, I’ve been thinking about the future of education, and the opportunities and challenges 21st century technology might bring.

Technology has had an amazing impact on education in the last few years. But what we’ve seen so far is nothing compared to the sea change that will be created by the Internet of Everything (IoE) in the coming decade. The networked connections among people, processes, data and things will change not just how and where education is delivered, but will also redefine what students need to learn, and why.

Kinect Installation Lets Visitors Control A Living Human Cell [Video] - PSFK
Living Cell is an interactive installation created by design agency Clever Franke for the research group Eriba Institute.
The data visualisation work allows you to physically step inside a cell, walk around its organelles and influence its processes. Visitors can discover information about specific parts of the cell by walking into the cell and touching the part of interest. The lifetime of the cell is approximately an hour; if there is no interference from the visitors eventually the cell will die and be born again.

Kinect Installation Lets Visitors Control A Living Human Cell [Video] - PSFK

Living Cell is an interactive installation created by design agency Clever Franke for the research group Eriba Institute.

The data visualisation work allows you to physically step inside a cell, walk around its organelles and influence its processes. Visitors can discover information about specific parts of the cell by walking into the cell and touching the part of interest. The lifetime of the cell is approximately an hour; if there is no interference from the visitors eventually the cell will die and be born again.

Former Googler, Apple Engineer Tackle Educational Robots |  AllThingsD
There are apps that teach kids the basics of programming.
And then there are robots that get the job done.
That’s the vision of a group of four tech entrepreneurs who late last year formed a company with the purpose of creating educational robots for kids.
The Bay Area-based company, called Play-i, is still in the early stages of building out its bots and determining their form and functionality.
Vikas Gupta, Play-i’s founder and CEO, says the robots will be targeted at children aged 5 to 8, and will most likely work in conjunction with tablets. Using a tablet or other mobile device running compatible software, the child will be able to program his or her robot to perform certain actions.

Former Googler, Apple Engineer Tackle Educational Robots |  AllThingsD

There are apps that teach kids the basics of programming.

And then there are robots that get the job done.

That’s the vision of a group of four tech entrepreneurs who late last year formed a company with the purpose of creating educational robots for kids.

The Bay Area-based company, called Play-i, is still in the early stages of building out its bots and determining their form and functionality.

Vikas Gupta, Play-i’s founder and CEO, says the robots will be targeted at children aged 5 to 8, and will most likely work in conjunction with tablets. Using a tablet or other mobile device running compatible software, the child will be able to program his or her robot to perform certain actions.

MIT Builds An Open-Source Platform For Your Body | Fast Company
MIT Media Lab’s 11-day health care hackathon pulled students and big companies together with a common goal: Healing a broken industry.
Siberian temperatures. Eleven grueling days, navigating rough terrain. Six teams, matched for talent, competing for glory at the end. The Iditarod? Nah, just the annual MIT Health and Wellness Hackathon.
This isn’t your average social app-fest. The goal is to jump-start an open source platform where apps that track all different aspects of your bodily health can exchange information. It’s a Sisyphean task, since most digital health solutions today are trapped in silos, but the organizers believe they can change that by enfranchising big companies instead of trying to disrupt them.

MIT Builds An Open-Source Platform For Your Body | Fast Company

MIT Media Lab’s 11-day health care hackathon pulled students and big companies together with a common goal: Healing a broken industry.

Siberian temperatures. Eleven grueling days, navigating rough terrain. Six teams, matched for talent, competing for glory at the end. The Iditarod? Nah, just the annual MIT Health and Wellness Hackathon.

This isn’t your average social app-fest. The goal is to jump-start an open source platform where apps that track all different aspects of your bodily health can exchange information. It’s a Sisyphean task, since most digital health solutions today are trapped in silos, but the organizers believe they can change that by enfranchising big companies instead of trying to disrupt them.