The Virtual Center is a voice-enabled, web-based and easy to use 3D environment for meetings, collaborations, training, discussions and events of all kinds. It offers great ways to share any kind of web content, presentations and files. You can visit it anytime at http://bit.ly/ibmavc. Soon the Center will also enable Mac computers as well as PCs.

The Virtual Center | IBM Global Business Services

A brief tour and overview of the voice-enabled, web-based and easy-to-use 3D collaboration complex that IBM’s global consulting organization has developed on the web.alive platform. Visit http://bit.ly/ibmavc to experience the Center and all its 3D features, including Web wallls, meeting rooms and advanced spatial audio for natural voice communication. Or contact vcenter@us.ibm.com to learn more.

An Early Adopter’s Quick Guide To Web.Alive « Caleb Booker

(FYI: We’ve launched the IBM Business Analytics Center — which is also based on web.alive and designed to support our Business Analytics & Optimization services. The Mellanium site mentioned here has examples of very high-resolution models as seen in this clip)

"The interface was obvious. Fixing up my avatar was easy. The voice just worked. Full-screen mode just worked. We could easily hand files to each other, view PowerPoint and fully rendered web pages with Flash support, and snap privacy settings in the room on and off with a click. All of this right in the web browser.

I took a tour of Mellanium’s environment again today, and what really struck me was the level of detail visible. I was looking at this highly detailed model of the Titanic with textures so good I could zoom in on the knots in the wood. That’s impressive, but what was even better was that I could glance across the room and see a fully rendered locomotive and old fighter plane.”

Breathing New Life into Virtual Worlds | Brian Solis - PR 2.0
And you thought Virtual Worlds were so passé…a new study suggests that virtual worlds may be getting a second life. In 2007-2008, many brands and companies flocked to Second Life to build a virtual presence, which spiked, peaked, and created somewhat of a backlash and ultimately a bit of a retreat in the process. By mid-2009, virtual worlds were realizing a comeback of sorts. In July 2009, virtual worlds consultancy kzero.co.uk reported that membership of virtual worlds grew by 39% in the second quarter of 2009 to an estimated 579 million. World of Warcraft, Entropia Universe, Habbo Hotel, Club Penguin and Second Life are respectively posting profits powered by those who were intent on getting a “second” life.

Breathing New Life into Virtual Worlds | Brian Solis - PR 2.0

And you thought Virtual Worlds were so passé…a new study suggests that virtual worlds may be getting a second life. In 2007-2008, many brands and companies flocked to Second Life to build a virtual presence, which spiked, peaked, and created somewhat of a backlash and ultimately a bit of a retreat in the process. By mid-2009, virtual worlds were realizing a comeback of sorts. In July 2009, virtual worlds consultancy kzero.co.uk reported that membership of virtual worlds grew by 39% in the second quarter of 2009 to an estimated 579 million. World of Warcraft, Entropia Universe, Habbo Hotel, Club Penguin and Second Life are respectively posting profits powered by those who were intent on getting a “second” life.

There are no elves or orcs, but IBM’s new online world for business meetings could prove as exciting as a virtual fantasy realm for recession-hit companies looking to cut travel costs while promoting collaboration. Big Blue’s new Virtual Collaboration for Lotus Sametime service, launched Wednesday at the Enterprise 2.0 conference in Boston, offers a host of tools that allow employees and business partners to interact in 3D spaces without leaving their desks.

Virtual space technology will never replace good, old face-to-face meetings, added Craig Becker, an IBM Master Inventor who serves as tech lead for virtual space events — “but virtual spaces *are* a good deal more immersive, compelling, and engaging than a phone conference,” he said. “One thing we’ve found is that if you and I talk on the phone, we’ll wake up the next morning, and if we think about it, we’ll remember it as ‘talking on the phone.’ But if we meet inside of a virtual space like Second Life … we’ll remember it as an actual *meeting*,” Becker explained. “This sense of ‘meeting’ with other people is a subtle but very powerful advantage that virtual spaces offer.”

On June 24th, 2009, IBM announced its first virtual meeting capability for remote, mobile and global teams- Virtual Collaboration for Lotus Sametime. This offering is the result of our research into integrated collaboration tools, a project known as Sametime 3D, which sought to demonstrate the value of integrating virtual world meeting capabilities with existing enterprise applications.

Virtual Collaboration for Lotus Sametime launch video (via jgluckibm)

Web 3.0 will be 3 dimensional : The internet of the future!  » Blog Archive   » Hardware Technology that leads to deep Immersion in 3D Web Cyberspace
Now, though, Mozilla, the group behind the Firefox browser, and Khronos, the consortium that oversees the widely used OpenGL graphics interface technology, are trying to jointly create a standard for accelerated 3D graphics on the Web. (via Mozilla, graphics group seek to build 3D Web | Webware - CNET)

Now, though, Mozilla, the group behind the Firefox browser, and Khronos, the consortium that oversees the widely used OpenGL graphics interface technology, are trying to jointly create a standard for accelerated 3D graphics on the Web. (via Mozilla, graphics group seek to build 3D Web | Webware - CNET)

Glasshouse by Green Phosphor is a gateway which can take a database query or a spreadsheet and place a 3D representation of it into a virtual world. (via Glasshouse injects 3D representation of data into a virtual world | CyberTech News)

Glasshouse by Green Phosphor is a gateway which can take a database query or a spreadsheet and place a 3D representation of it into a virtual world. (via Glasshouse injects 3D representation of data into a virtual world | CyberTech News)

Online video chat has gone 3-D. A new webcam with two cameras spaced approximately as far apart as human eyes sends two offset images to a computer. In real time, software processes the images according to how they’ll be viewed: the camera comes with five sets of blue-red 3-D glasses for use with ordinary monitors, but the software can also output images in the format used by new 3-D displays. The webcam is compatible with such applications as Skype, AOL Instant Messenger, and YouTube. (via Technology Review: 3-D Webcam )

Online video chat has gone 3-D. A new webcam with two cameras spaced approximately as far apart as human eyes sends two offset images to a computer. In real time, software processes the images according to how they’ll be viewed: the camera comes with five sets of blue-red 3-D glasses for use with ordinary monitors, but the software can also output images in the format used by new 3-D displays. The webcam is compatible with such applications as Skype, AOL Instant Messenger, and YouTube. (via Technology Review: 3-D Webcam )